The Mermaid Mask Creative Director on Making a Sequel and Two Decades of Game Development
Interview with Adam Vian, Creative Director at SFB Games, about making a direct sequel with The Mermaid Mask and Crow Country's success.
Read MoreEverything You Need to Know about Marathon
In just a few days, Bungie is set to release Marathon, a brand new extraction shooter from the prolific studio behind Halo and Destiny. While Marathon will be a new universe for several generations of gamers, it’s actually a reboot of…
Read MoreHow I Made a Platformer Using Action Game Maker
Listeners of The Respawn Station Podcast may recall that back in June of 2025, we had devised a new segment where we pitched a game idea that we would try to create in a piece of recently released video game development software called Action Game Maker.…
Read MoreDays Gone Review | Freaks & Deeks
Days Gone from Bend Studio is a great game, and I really enjoyed my time with it. But that's not to say it's perfect.
Read MoreJakub Szamalek on New Tech-Thriller and the Difference Between Writing Games and Novels
During the Xbox Games Showcase last month, we saw a new trailer for The Blood of Dawnwalker, the debut title from Rebel Wolves, a team consisting of some former CD Projekt RED developers. The Narrative Director for Dawnwalker is Jakub Szamalek. While he…
Read MoreStarsand Island Technical Director on NPC Affection System and Heart Stories
We recently got the chance to interview Golton Gao, Technical Director at Seed Lab, about Starsand Island and its NPC Affection System.
Read MoreThe $80 Era | How Gamers are Paying More for Less
The video game industry is in a very unique position right now. On one hand, video games are the highest-grossing form of entertainment, outgrossing books, music, and movies. In 2024, the global games market brought in nearly $200 billion. In comparison,…
Read MoreThe Future of Respawn Station
Hello, fellow travelers! Welcome back to Respawn Station. The start of this year marked our four-year anniversary and a lot has happened in that time. During the pandemic, we started this site as a way to write about video games. Since then, we’ve…
Read MoreMy Time Series Director on Designing a Sandbox, Scrapped DLC, and Evershine Kickstarter
In 2019, Pathea Games released My Time at Portia, a farm life sim published by Team17. With Studio Ghibli-inspired visuals, the game invited players to start a new life in the titular town full of friendly faces. I had heard about that game but my first…
Read MoreCrow Country Creative Director on Learning from Snipperclips and Balancing Retro Mechanics
Horror fans have been singing their praises of the recently released Crow Country, a retro-inspired survival horror game set in an abandoned theme park developed by the fine folks at SFB Games. Players are tasked with overcoming puzzles and riddles as…
Read MoreBotany Manor Creative Director on Tomb Raider Influence and the Challenge of Puzzle Design
Having released in April to positive reviews (currently at a 94% positive ratings on Steam), Botany Manor is the debut game from Balloon Studios. The botanical puzzle game tells the story of Arabella Greene as she compiles research for her herbarium…
Read MoreThe Call of Duty Problem | A Closer Look at the Biggest FPS in the World
In the three years since we launched, we have talked about a lot of video games, including a few Call of Duty titles, but we’ve never really done something like this. An opinion piece. As someone who has been playing Call of Duty games for over a…
Read MoreBlood West Producer on Balancing a Difficult Game and the Impact of Early Access
Blood West is an atmospheric first-person shooter where you play as an undead gunslinger brought back from the grave for a mysterious purpose by powers greater than your own. The game will be leaving Early Access at the end of the year and I got the…
Read MoreWhitethorn Games CEO on 7-Year Anniversary, Challenges of Indie Publishing, and How to Get a Game Published
Whitethorn Games, publisher of indie darlings such as Calico, Lake, and Wytchwood, is celebrating its 7-year anniversary with sales on everything from collectible pins to games across all platforms. (Links at the bottom.) I recently got the chance to ask…
Read MoreMythwrecked: Ambrosia Island Game Director on Game Delay, Accessibility, and Following Up a BAFTA-Nominated Game
Mythwrecked: Ambrosia Island is an exploration-based adventure game where you play as Alex, a rookie backpacker who is shipwrecked on a beautiful long-forgotten island of myth and sunshine. We got the chance to interview Alex Kanaris-Sotiriou, Director…
Read MoreThe Legend of Zelda: Tears of the Kingdom Review | Freefalling Freedom
It’s no exaggeration to suggest that one of the most highly anticipated video game releases of the last 6 years is The Legend of Zelda: Tears of the Kingdom. A direct follow-up to 2017’s The Legend of Zelda: Breath of the Wild, a game that not only…
Read MoreHappy New Year
Hello there! Before we begin this update, we want to say Happy New Year to all our wonderful readers. Our site went to new heights in 2022 and it was all thanks to you, the readers who came back week after week to read what we had to say about video…
Read MoreEdgerunners is Giving Cyberpunk 2077 its Second Wind
Just like Andy Dwyer, we all love a good comeback story. Seeing games like No Man’s Sky go from the rough state of release to receiving The Game Award for Best Ongoing Game a few years later gives players hope that developers still care about the…
Read MoreAn Honest Discussion About The Last of Us: Part II
An honest discussion about The Last of Us: Part II and an analysis of the narrative as a companion to the first game.
Read MoreThymesia Lead Game Designer on Influences, Console Release and Searching for a Publisher During the Pandemic
We talked to the Lead Game Designer of Thymesia about the game's influences, console release, and the impact of the pandemic on the team.
Read More