Interview with Adam Vian, Creative Director at SFB Games, about making a direct sequel with The Mermaid Mask and Crow Country’s success.
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Everything You Need to Know about Marathon
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How I Made a Platformer Using Action Game Maker
Listeners of The Respawn Station Podcast may recall that back in June of 2025, we had … How I Made a Platformer Using Action Game MakerRead more
Days Gone Review | Freaks & Deeks
Days Gone from Bend Studio is a great game, and I really enjoyed my time with it. But that’s not to say it’s perfect.
Jakub Szamalek on New Tech-Thriller and the Difference Between Writing Games and Novels
During the Xbox Games Showcase last month, we saw a new trailer for The Blood of … Jakub Szamalek on New Tech-Thriller and the Difference Between Writing Games and NovelsRead more
Starsand Island Technical Director on NPC Affection System and Heart Stories
We recently got the chance to interview Golton Gao, Technical Director at Seed Lab, about Starsand Island and its NPC Affection System.
The $80 Era | How Gamers are Paying More for Less
The video game industry is in a very unique position right now. On one hand, video … The $80 Era | How Gamers are Paying More for LessRead more
The Future of Respawn Station
Hello, fellow travelers! Welcome back to Respawn Station. The start of this year marked our four-year … The Future of Respawn StationRead more
My Time Series Director on Designing a Sandbox, Scrapped DLC, and Evershine Kickstarter
In 2019, Pathea Games released My Time at Portia, a farm life sim published by Team17. … My Time Series Director on Designing a Sandbox, Scrapped DLC, and Evershine KickstarterRead more
Crow Country Creative Director on Learning from Snipperclips and Balancing Retro Mechanics
Horror fans have been singing their praises of the recently released Crow Country, a retro-inspired survival … Crow Country Creative Director on Learning from Snipperclips and Balancing Retro MechanicsRead more
Botany Manor Creative Director on Tomb Raider Influence and the Challenge of Puzzle Design
Having released in April to positive reviews (currently at a 94% positive ratings on Steam), Botany … Botany Manor Creative Director on Tomb Raider Influence and the Challenge of Puzzle DesignRead more
The Call of Duty Problem | A Closer Look at the Biggest FPS in the World
In the three years since we launched, we have talked about a lot of video games, … The Call of Duty Problem | A Closer Look at the Biggest FPS in the WorldRead more
PAYDAY 3 Review | The Not-So Perfect Score
Put ‘Em Up
Blood West Producer on Balancing a Difficult Game and the Impact of Early Access
Blood West is an atmospheric first-person shooter where you play as an undead gunslinger brought back … Blood West Producer on Balancing a Difficult Game and the Impact of Early AccessRead more
Whitethorn Games CEO on 7-Year Anniversary, Challenges of Indie Publishing, and How to Get a Game Published
Whitethorn Games, publisher of indie darlings such as Calico, Lake, and Wytchwood, is celebrating its 7-year … Whitethorn Games CEO on 7-Year Anniversary, Challenges of Indie Publishing, and How to Get a Game PublishedRead more
My Starfield Diary
Dear Diary
Mythwrecked: Ambrosia Island Game Director on Game Delay, Accessibility, and Following Up a BAFTA-Nominated Game
Mythwrecked: Ambrosia Island is an exploration-based adventure game where you play as Alex, a rookie backpacker … Mythwrecked: Ambrosia Island Game Director on Game Delay, Accessibility, and Following Up a BAFTA-Nominated GameRead more
The Legend of Zelda: Tears of the Kingdom Review | Freefalling Freedom
It’s no exaggeration to suggest that one of the most highly anticipated video game releases of … The Legend of Zelda: Tears of the Kingdom Review | Freefalling FreedomRead more
Dead Space Remake Review | Make Us Whole
Cut Off Their Limbs
Happy New Year
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Edgerunners is Giving Cyberpunk 2077 its Second Wind
Just like Andy Dwyer, we all love a good comeback story. Seeing games like No Man’s … Edgerunners is Giving Cyberpunk 2077 its Second WindRead more
Beginner’s Guide to Surviving the Wasteland in Fallout 76
War. War Never Changes.
An Honest Discussion About The Last of Us: Part II
An honest discussion about The Last of Us: Part II and an analysis of the narrative as a companion to the first game.
Thymesia Lead Game Designer on Influences, Console Release and Searching for a Publisher During the Pandemic
We talked to the Lead Game Designer of Thymesia about the game’s influences, console release, and the impact of the pandemic on the team.