Starsand Island Technical Director on NPC Affection System and Heart Stories
We recently got the chance to interview Golton Gao, Technical Director at Seed Lab, about Starsand Island and its NPC Affection System.
Read MoreZefyr Developer on 11 Year Development and Childhood Inspirations
Zefyr: A Thief’s Melody is an upcoming 3D platformer where you play as a young thief studying at the Guild on a colorful archipelago. You can explore the open world and complete various quests from investigating kidnappings to curing sick animals.…
Read MoreMy Time Series Director on Designing a Sandbox, Scrapped DLC, and Evershine Kickstarter
In 2019, Pathea Games released My Time at Portia, a farm life sim published by Team17. With Studio Ghibli-inspired visuals, the game invited players to start a new life in the titular town full of friendly faces. I had heard about that game but my first…
Read MoreBotany Manor Creative Director on Tomb Raider Influence and the Challenge of Puzzle Design
Having released in April to positive reviews (currently at a 94% positive ratings on Steam), Botany Manor is the debut game from Balloon Studios. The botanical puzzle game tells the story of Arabella Greene as she compiles research for her herbarium…
Read MoreGods of the Twilight Developers on the Unique Strengths and Challenges of Visual Novels
Last week, Gods of the Twilight went into Early Access. Featuring a blend of cyberpunk and Norse mythology, the game tells the story of Farkas and Althea as they discover they might be more than human. After playing through the first five available…
Read MoreWhitethorn Games CEO on 7-Year Anniversary, Challenges of Indie Publishing, and How to Get a Game Published
Whitethorn Games, publisher of indie darlings such as Calico, Lake, and Wytchwood, is celebrating its 7-year anniversary with sales on everything from collectible pins to games across all platforms. (Links at the bottom.) I recently got the chance to ask…
Read MoreSubmerged: Hidden Depths is a Relaxing Puzzle Game That isn’t Too Challenging
Uppercut Games, the Canberra-based independent developer behind the water-based exploration game Submerged, have announced that the sequel to their 2015 game, which was released at the end of 2020 as a Google Stadia exclusive, is coming to consoles and…
Read MoreThymesia Lead Game Designer on Influences, Console Release and Searching for a Publisher During the Pandemic
We talked to the Lead Game Designer of Thymesia about the game's influences, console release, and the impact of the pandemic on the team.
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