Interview with Adam Vian, Creative Director at SFB Games, about making a direct sequel with The Mermaid Mask and Crow Country’s success.
interviews
The Office Type Creative Director on the Journey from Kickstarter to Steam
The Office Type is a new visual novel dating-sim about a summer sales intern who finds … The Office Type Creative Director on the Journey from Kickstarter to SteamRead more
Jakub Szamalek on New Tech-Thriller and the Difference Between Writing Games and Novels
During the Xbox Games Showcase last month, we saw a new trailer for The Blood of … Jakub Szamalek on New Tech-Thriller and the Difference Between Writing Games and NovelsRead more
Starsand Island Technical Director on NPC Affection System and Heart Stories
We recently got the chance to interview Golton Gao, Technical Director at Seed Lab, about Starsand Island and its NPC Affection System.
Date Everything Lead Designer on their Ambitious Dating Sim, Large Voice Cast, and Embracing Weirdness
In the upcoming sandbox dating sim, Date Everything, players will put on the “Dateviator” glasses and … Date Everything Lead Designer on their Ambitious Dating Sim, Large Voice Cast, and Embracing WeirdnessRead more
Zefyr Developer on 11 Year Development and Childhood Inspirations
Zefyr: A Thief’s Melody is an upcoming 3D platformer where you play as a young thief … Zefyr Developer on 11 Year Development and Childhood InspirationsRead more
My Time Series Director on Designing a Sandbox, Scrapped DLC, and Evershine Kickstarter
In 2019, Pathea Games released My Time at Portia, a farm life sim published by Team17. … My Time Series Director on Designing a Sandbox, Scrapped DLC, and Evershine KickstarterRead more
Crow Country Creative Director on Learning from Snipperclips and Balancing Retro Mechanics
Horror fans have been singing their praises of the recently released Crow Country, a retro-inspired survival … Crow Country Creative Director on Learning from Snipperclips and Balancing Retro MechanicsRead more
Botany Manor Creative Director on Tomb Raider Influence and the Challenge of Puzzle Design
Having released in April to positive reviews (currently at a 94% positive ratings on Steam), Botany … Botany Manor Creative Director on Tomb Raider Influence and the Challenge of Puzzle DesignRead more
Gods of the Twilight Developers on the Unique Strengths and Challenges of Visual Novels
Last week, Gods of the Twilight went into Early Access. Featuring a blend of cyberpunk and … Gods of the Twilight Developers on the Unique Strengths and Challenges of Visual NovelsRead more
Blood West Producer on Balancing a Difficult Game and the Impact of Early Access
Blood West is an atmospheric first-person shooter where you play as an undead gunslinger brought back … Blood West Producer on Balancing a Difficult Game and the Impact of Early AccessRead more
Whitethorn Games CEO on 7-Year Anniversary, Challenges of Indie Publishing, and How to Get a Game Published
Whitethorn Games, publisher of indie darlings such as Calico, Lake, and Wytchwood, is celebrating its 7-year … Whitethorn Games CEO on 7-Year Anniversary, Challenges of Indie Publishing, and How to Get a Game PublishedRead more
Thymesia Lead Game Designer on Influences, Console Release and Searching for a Publisher During the Pandemic
We talked to the Lead Game Designer of Thymesia about the game’s influences, console release, and the impact of the pandemic on the team.