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The Mermaid Mask Creative Director on Making a Sequel and Two Decades of Game Development
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The Mermaid Mask Creative Director on Making a Sequel and Two Decades of Game Development

Interview with Adam Vian, Creative Director at SFB Games, about making a direct sequel with The Mermaid Mask and Crow Country’s success.

by Nick Sivak•March 4, 2026March 6, 2026•Posted inInterviews, Must Read
The Office Type Creative Director on the Journey from Kickstarter to Steam
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The Office Type Creative Director on the Journey from Kickstarter to Steam

The Office Type is a new visual novel dating-sim about a summer sales intern who finds … The Office Type Creative Director on the Journey from Kickstarter to SteamRead more

by Sri Kandula•August 27, 2025August 28, 2025•Posted inInterviews
Jakub Szamalek on New Tech-Thriller and the Difference Between Writing Games and Novels
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Jakub Szamalek on New Tech-Thriller and the Difference Between Writing Games and Novels

During the Xbox Games Showcase last month, we saw a new trailer for The Blood of … Jakub Szamalek on New Tech-Thriller and the Difference Between Writing Games and NovelsRead more

by Nick Sivak•July 11, 2025July 21, 2025•Posted inInterviews, Must Read
Starsand Island Technical Director on NPC Affection System and Heart Stories
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Starsand Island Technical Director on NPC Affection System and Heart Stories

We recently got the chance to interview Golton Gao, Technical Director at Seed Lab, about Starsand Island and its NPC Affection System.

by Sri Kandula•June 27, 2025July 7, 2025•Posted inInterviews, Must Read
Date Everything Lead Designer on their Ambitious Dating Sim, Large Voice Cast, and Embracing Weirdness
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Date Everything Lead Designer on their Ambitious Dating Sim, Large Voice Cast, and Embracing Weirdness

In the upcoming sandbox dating sim, Date Everything, players will put on the “Dateviator” glasses and … Date Everything Lead Designer on their Ambitious Dating Sim, Large Voice Cast, and Embracing WeirdnessRead more

by Sri Kandula•April 22, 2025April 23, 2025•Posted inInterviews
Zefyr Developer on 11 Year Development and Childhood Inspirations
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Zefyr Developer on 11 Year Development and Childhood Inspirations

Zefyr: A Thief’s Melody is an upcoming 3D platformer where you play as a young thief … Zefyr Developer on 11 Year Development and Childhood InspirationsRead more

by Sri Kandula•October 17, 2024October 24, 2024•Posted inInterviews
My Time Series Director on Designing a Sandbox, Scrapped DLC, and Evershine Kickstarter
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My Time Series Director on Designing a Sandbox, Scrapped DLC, and Evershine Kickstarter

In 2019, Pathea Games released My Time at Portia, a farm life sim published by Team17. … My Time Series Director on Designing a Sandbox, Scrapped DLC, and Evershine KickstarterRead more

by Sri Kandula•October 8, 2024October 8, 2024•Posted inInterviews, Must Read
Crow Country Creative Director on Learning from Snipperclips and Balancing Retro Mechanics
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Crow Country Creative Director on Learning from Snipperclips and Balancing Retro Mechanics

Horror fans have been singing their praises of the recently released Crow Country, a retro-inspired survival … Crow Country Creative Director on Learning from Snipperclips and Balancing Retro MechanicsRead more

by Nick Sivak•June 5, 2024June 10, 2024•Posted inInterviews, Must Read
Botany Manor Creative Director on Tomb Raider Influence and the Challenge of Puzzle Design
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Botany Manor Creative Director on Tomb Raider Influence and the Challenge of Puzzle Design

Having released in April to positive reviews (currently at a 94% positive ratings on Steam), Botany … Botany Manor Creative Director on Tomb Raider Influence and the Challenge of Puzzle DesignRead more

by Sri Kandula•May 15, 2024May 19, 2024•Posted inInterviews, Must Read
Gods of the Twilight Developers on the Unique Strengths and Challenges of Visual Novels
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Gods of the Twilight Developers on the Unique Strengths and Challenges of Visual Novels

Last week, Gods of the Twilight went into Early Access. Featuring a blend of cyberpunk and … Gods of the Twilight Developers on the Unique Strengths and Challenges of Visual NovelsRead more

by Sri Kandula•November 22, 2023December 5, 2023•Posted inInterviews
Blood West Producer on Balancing a Difficult Game and the Impact of Early Access
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Blood West Producer on Balancing a Difficult Game and the Impact of Early Access

Blood West is an atmospheric first-person shooter where you play as an undead gunslinger brought back … Blood West Producer on Balancing a Difficult Game and the Impact of Early AccessRead more

by Sri Kandula•October 5, 2023October 5, 2023•Posted inInterviews, Must Read
Whitethorn Games CEO on 7-Year Anniversary, Challenges of Indie Publishing, and How to Get a Game Published
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Whitethorn Games CEO on 7-Year Anniversary, Challenges of Indie Publishing, and How to Get a Game Published

Whitethorn Games, publisher of indie darlings such as Calico, Lake, and Wytchwood, is celebrating its 7-year … Whitethorn Games CEO on 7-Year Anniversary, Challenges of Indie Publishing, and How to Get a Game PublishedRead more

by Sri Kandula•October 3, 2023October 3, 2023•Posted inInterviews, Must Read
Thymesia Lead Game Designer on Influences, Console Release and Searching for a Publisher During the Pandemic
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Thymesia Lead Game Designer on Influences, Console Release and Searching for a Publisher During the Pandemic

We talked to the Lead Game Designer of Thymesia about the game’s influences, console release, and the impact of the pandemic on the team.

by Austin Perkins•September 16, 2021October 1, 2023•Posted inInterviews, Must Read

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